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Pigs In Cyberspace
Hans Moravec
Exploration and colonization of the universe awaits, but
earth-adapted biological humans are ill-equipped to respond to the
challenge. Machines have gone farther and seen more, limited though they
presently are by insect-like behavioral inflexibility. As they become
smarter over the coming decades, space will be theirs. Organizations of
robots of ever increasing intelligence and sensory and motor ability will
expand and transform what they occupy, working with matter, space and
time. As they grow, a smaller and smaller fraction of their territory will
be undeveloped frontier. Competitive success will depend more and more on
using already available matter and space in ever more refined and useful
forms. The process, analogous to the miniaturization that makes today's
computers a trillion times more powerful than the mechanical calculators
of the past, will gradually transform all activity from grossly physical
homesteading of raw nature, to minimum-energy quantum transactions of
computation. The final frontier will be urbanized, ultimately into an
arena where every bit of activity is a meaningful computation: the
inhabited portion of the universe will transformed into a cyberspace.
Because it will use resources more efficiently, a mature cyberspace of the
distant future will be effectively much bigger than the present physical
universe. While only an infinitesimal fraction of existing matter and
space is doing interesting work, in a well developed cyberspace every bit
will be part of a relevant computation or storing a useful datum. Over
time, more compact and faster ways of using space and matter will be
invented, and used to restructure the cyberspace, effectively increasing
the amount of computational spacetime per unit of physical spacetime.
Computational speedups will affect the subjective experience of entities
in the cyberspace in a paradoxical way. At first glimpse, there is no
subjective effect, because everything, inside and outside the individual,
speeds up equally. But, more subtly, speedup produces an expansion of the
cyber universe, because, as thought accelerates, more subjective time
passes during the fixed (probably lightspeed) physical transit time of a
message between a given pair of locations -- so those fixed locations seem
to grow farther apart. Also, as information storage is made continually
more efficient through both denser utilization of matter and more
efficient encodings, there will be increasingly more cyber-stuff between
any two points. The effect may somewhat resemble the continuous-creation process
in the old steady-state theory of the physical universe ofHoyle, Bondi and
Gold, where hydrogen atoms appear just fast enough throughout the expanding
cosmos to maintain a constant density.
A quantum-mechanical entropy calculation by Bekenstein suggests that the
ultimate amount of information that can be stored given the mass and
volume of a hydrogen atom is about a megabyte. But let's be conservative,
and imagine that at some point in the future only "conventional"
physics is in play, but every few atoms stores a useful bit. There are
about 10^56 atoms in the solar system. I estimate that a human
brain-equivalent can be encoded in less than 10^15 bits. If a body and
surrounding environment takes a thousand times more storage in addition, a
human, with immediate environment, might consume 10^18 bits. An AI with
equivalent intelligence could probably get by with less, since it does
without the body-simulation "life support" needed to keep a
body-oriented human mind sane. So a city of a million human-scale
inhabitants might be efficiently stored in 10^24 bits. If the atoms of the
solar system were cleverly rearranged so every 100 could represent a bit,
then a single solar system could hold 10^30 cities -- far more than the
number (10^22) of stars in the visible universe! Multiply that by 10^11
stars in a galaxy, and one gets 10^41 cities per galaxy. The visible
universe, with 10^11 galaxies, would then have room for 10^51 cities --
except that by the time intelligence has expanded that far, more efficient
ways of using spacetime and encoding data would surely have been
discovered, increasing the number much further.
Mind without Body?
Start with the concepts of telepresence and virtual reality. You wear a
harness that, with optical, acoustical, mechanical and chemical devices
controls all that you sense, and measures all of your actions. Its
machinery presents pictures to your eyes, sounds to your ears, pressures
and temperatures to your skin, forces to your muscles and even smells and
tastes for the remaining senses. Telepresence results when the inputs and
outputs of this harness connect to a distant machine that looks like a
humanoid robot. The images from the robot's two camera eyes appear on your
"eyeglass" viewscreens, and you hear through its ears, feel
through its skin and smell through its chemical sensors. When you move
your head or body, the robot moves in exact synchrony. When you reach for
an object seen in the viewscreens, the robot reaches for the object, and
when it makes contact, your muscles and skin feel the resulting weight,
shape, texture and temperature. For most practical purposes you inhabit the
robot's body -- your senseof consciousness has migrated to the robot's
location, in a true "out of body" experience.
Virtual reality retains the harness, but replaces the remote robot with a
computer simulation of a body and its surroundings. When connected to a
virtual reality, the location you seem to inhabit does not exist in the
usual physical sense, rather you are in a kind of computer-generated
dream. If the computer has access to data from the outside world, the
simulation may contain some "real" items, for instance
representations of other people connected via their own harnesses, or even
views of the outside world, perhaps through simulated windows.
One might imagine a hybrid system where a virtual "central
station" is surrounded by portals that open on to views of
multiplereal locations. While in the station one inhabits a simulated
body, but when one steps through a portal, the harness link is seamlessly
switched from the simulation to a telepresence robot waiting at that
location.
The technical challenges limit the availability, "fidelity" and
affordability of telepresence and virtual reality systems today -- in
fact, they exist only in a few highly experimental demonstrations. But
progress is being made, and its possible to anticipate a time, a few
decades hence, when people spend more time in remote and virtual realities
than in their immediate surroundings, just as today most of us spend more
time in artificial indoor surroundings than in the great outdoors. The
remote bodies we will inhabit can be stronger, faster and have better
senses than our "home" body. In fact, as our home body ages and
weakens, we might compensate by turning up some kind of "volume
control." Eventually, we might wish to bypass our atrophied muscles
and dimmed senses altogether, if neurobiology learns enough to connect our
sensory and motor nerves directly to electronic interfaces. Then all the
harness hardware could be discarded as obsolete, along with our sense
organs and muscles, and indeed most of our body. There would be no
"home" experiences to return to, but our remote and virtual
existences would be better than ever.
The picture is that we are now is a "brain in a vat," sustained
by life-support machinery, and connected by wonderful electronic links, at
will, to a series of "rented" artificial bodies at remote
locations, or to simulated bodies in artificial realities. But the brain is
a biological machine not designed to function forever, even in an optimal
physical environment. As it begins to malfunction, might we not choose to
use the same advanced neurological electronics that make possible our
links to the external world, to replace the gray matter as it begins to
fail? Bit by bit our brain is replaced by electronic equivalents, which
work at least as well, leaving our personality and thoughts clearer than
ever. Eventually everything has been replaced by manufactured parts. No
physical vestige of our original body or brain remains, but our thoughts
and awareness continue. We will call this process, and other approaches
with the same end result, the downloading of a human mind into a machine.
After downloading, our personality is a pattern impressed on electronic
hardware, and we may then find ways to move our minds to other similar
hardware, just as a computer program and its data can be copied from
processor to processor. So not only can our sense of awareness shift from
place to place at the speed of communication, but the very components of
our minds may ride on the same data channels. We might find ourselves
distributed over many locations, one piece of our mind here, another piece
there, and our sense of awareness at yet another place. Time becomes more
flexible -- when our mind resides in very fast hardware, one second of
real time may provide a subjective year of thinking time, while a thousand
years of real time spent on a passive storage medium may seem like no time
at all. Can we then consider ourselves to be a mind without a body? Not
quite.
A human totally deprived of bodily senses does not do well. After twelve
hours in a sensory deprivation tank (where one floats in a
body-temperature saline solution that produces almost no skin sensation,
in total darkness and silence, with taste and smell and the sensations of
breathing minimized) a subject will begin to hallucinate, as the mind,
somewhat like a television tuned to a nonexistent channel, turns up the
amplification, desperately looking for a signal, becoming ever less
discriminating in the theories it offers to make sense of the random
sensory hiss it receives. Even the most extreme telepresence and virtual
reality scenarios we have presented avoid complete bodylessness by always
providing the mind with a consistent sensory (and motor) image, obtained
from an actual remote robot body, or from a computer simulation. In those
scenarios, a person may sometimes exist without a physical body, but
never without the illusion of having one.
But in our computers there are already many entities that resemble truly
bodiless minds. A typical computer chess program knows nothing about
physical chess pieces or chessboards, or about the staring eyes of its
opponent or the bright lights of a tournament. Nor does it work with an
internal simulation of those physical attributes. It reasons instead with a
very efficient and compact mathematical representation of chess positions
and moves. For the benefit of human players this internal representation
is sometimes translated to a recognizable graphic on a computer screen,
but such images mean nothing to the program that actually chooses the
chess moves. For all practical purposes, the chess program's thoughts and
sensations -- its consciousness -- is pure chess, with no taint of the
physical, or any other, world. Much more than a human mind with a
simulated body stored in a computer, a chess program is a mind without a
body.
So now, imagine a future world where programs that do chess, mathematics,
physics, engineering, art, business or whatever, have grown up to become
at least as clever as the human mind. Imagine also the most of the
inhabited universe has been converted to a computer network -- a
cyberspace -- where such programs live, side by side with downloaded human
minds and accompanying simulated human bodies. Suppose that all these
entities make their living in something of a free market way, trading the
products of their labor for the essentials of life -- in this world memory
space and computing cycles. Some entities do the equivalent of manual
work, converting undeveloped parts of the universe into cyberspace, or
improving the performance of existing patches, thus creating new wealth.
Others work on physics or engineering problems whose solutions give the
developers new and better ways to construct computing capacity. Some create
programs that can become part of one's mental capacity. They trade their
discoveries and inventions for more working space and time. There are
entities that specialize as agents, collecting commissions in return for
locating opportunities and negotiating deals for their clients. Others act
as banks, storing and redistributing resources, buying and selling
computing space, time and information. Some we might class as artists,
creating structures that don't obviously result in physical resources, but
which, for idiosyncratic reasons, are deemed valuable by some customers,
and are traded at prices that fluctuate for subjective reasons. Some
entities in the cyberworld will fail to produce enough value to support
their requirements for existence -- these eventually shrink and disappear,
or merge with other ventures. Others will succeed and grow. The closest
present day parallel is the growth, evolution, fragmentation and
consolidation of corporations, whose options are shaped primarily by their
economic performance.
A human would likely fare poorly in such a cyberspace. Unlike the
streamlined artificial intelligences that zip about, making discoveries
and deals, reconfiguring themselves to efficiently handle the data that
constitutes their interactions, a human mind would lumber about in a
massively inappropriate body simulation, analogous to someone in a deep
diving suit plodding along among a troupe of acrobatic dolphins. Every
interaction with the data world would first have to be analogized as
some recognizable quasi-physical entity: other programs might be presented
as animals, plants or demons, data items as books or treasure chests,
accounting entries as coins or gold. Maintaining such fictions increases
the cost of doing business, as does operating the mind machinery that
reduces the physical simulations into mental abstractions in the downloaded
human mind. Though a few humans may find a niche exploiting their baroque
construction to produce human-flavored art, more may feel a great
economic incentive to streamline their interface to the cyberspace.
The streamlining could begin with the elimination of the body- simulation
along with the portions of the downloaded mind dedicated to interpreting
sense-data. These would be and replaced with simpler integrated programs
that produced approximately the same net effect in one's consciousness. One
would still view the cyber world in terms of location, color, smell,
faces, and so on, but only those details we actually notice would be
represented. We would still be at a disadvantage compared with the true
artificial intelligences, who interact with the cyberspace in ways
optimized for their tasks. We might then be tempted to replace some of our
innermost mental processes with more cyberspace-appropriate programs
purchased from the AIs, and so, bit by bit, transform ourselves into
something much like them. Ultimately our thinking procedures could be
totally liberated from any traces of our original body, indeed of any
body. But the bodiless mind that results, wonderful though it may be in its
clarity of thought and breadth of understanding, could in no sense
be considered any longer human.
So, one way or another, the immensities of cyberspace will be teeming with
very unhuman disembodied superminds, engaged in affairs of the future that
are to human concerns as ours are to those of bacteria. But, once in a
long while, humans do think of bacteria, even particular individual
bacteria seen in particular microscopes. Similarly, a cyberbeing may
occasionally bring to mind a human event of the distant past. If a
sufficiently powerful mind makes a sufficiently large effort, such recall
could occur with great detail -- call it high fidelity. With enough
fidelity, the situation of a remembered person, along with all the minutiae
of her body, her thoughts, and feelings would be perfectly recreated in a
kind of mental simulation: a cyberspace within a cyberspace where the
person would be as alive as anywhere. Sometimes the recall might be
historically accurate, in other circumstances it could be artistically
enhanced: it depends on the purposes of the cybermind. An evolving
cyberspace becomes effectively ever more capacious and long lasting, and
so can support ever more minds of ever greater power. If these minds spend
only an infinitesimal fraction of their energy contemplating the human
past, their sheer power should ensure that eventually our entire history
is replayed many times in many places, and in many variations. The very
moment we are now experiencing may actually be (almost certainly is) such
a distributed mental event, and most likely is a complete fabrication that
never happened physically. Alas, there is no way to sort it out from our
perspective: we can only wallow in the scenery.
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